Virtual Reality: New Platform for Media Relations
Wednesday, October 29th, 2008Virtual Reality and 3D platforms not just a child’s game. “Second Life: The Dream Platform for PR Professionals,” was the last session I took while attending PRSA International 2008, but it was one of the most effective. Why you may ask? Because Second Life isn’t just about creating an avitar and playing in a virtual world it is about jumping on board to the future of interaction.
Second Life not just another social media site, and these statistics prove that:
- 14 Million Users
- 100 Countries represented
- 35 Million hours spent on Second Life a year
- $1.5 Million UDS earned per day on virtual goods
- 35 Median age of users on Second Life
What do these statistics say to us? They say that there is an untapped market that is not declining, but growing rapidly. 35 is the median age of the user, there are 14 million users in over100 countries, and $1.5 million dollars are made each day. This tells us that Second Life is not going anywhere but up. Vitrual worlds are now not only for children they are for adults.




